Curious Village Script: Chapter 1

JOURNAL: LADY DAHLIAfS LETTER

A most fascinating letter found its way to me the other day. It came to me from one Lady Dahlia, widow to Baron Augustus Reinhold.

Her letter details how an unusual object known only as the Golden Apple is to decide how her late husbandfs fortune is split up. The entire matter sounds terribly interesting, and Ifve arranged for Luke to accompany me on a visit to St. Mystere, the site of the whole incident.


MYSTERY: THE GOLDEN APPLE

The late Baron Reinhold hid this item in St. Mystere just before dying, and has promised the whole of his fortune to the one who finds it.

No one had any clue what the Golden Apple might be or where it is hidden.


*Luke and Layton get out of the car and look up at the town. Zoom in on the strange tower in the center of the village*

LAYTON: Interesting. It appears that this drawbridge is the entrance to the village.

LUKE: And wefre stuck on the outside. What should we do, Professor? Oh, look over there! Therefs a man standing on the other side of the river. Maybe he can help us.

*look at the water*

LAYTON: We could swim across, but itfd be terribly cold.

*look at Layton and Luke*

LAYTON: It appears that this drawbridge is the only way in or out of town.

*look at the Laytonmobile*

LUKE: Not even the Laytonmobile could make it across the river, huh?

LAYTON: But of course. Much as I adore the contraption, it is just a car, after all.

*look at the drawbridge*

LAYTON: That drawbridge wonft budge without any operator.

*talk to Franco*

LAYTON: Good day, sir! Wefd like very much to gain access to the village. Could you please drop the bridge for us?

FRANCO: Do I LOOK like the sort to go droppinf the bridge for a bunch of fancy-looking outsiders? Hmph! You got a lot of nerve!

LAYTON: We received a letter of invitation from Lady Dahlia. I donft suppose that changes things, does it?

FRANCO: From Lady Dahlia? Well then, Ifd sure like to lower the bridge for you, Mr. Fancypantsc But the enginge is busted, and I can only move this blasted bridge with the hand crank. Hrmph! Therefs all these infernal slots I could put the crank in, but I got no clue which one to usec Hrmph! So, smart guy, you got any idea which one is the right one?


PUZZLE NO. 002: THE CRANK AND THE SLOT

WORTH: 15 PICARATS

Therefs no way to lower the bridge and get across without inserting the crank into the correct slot!

Choose the slot that fits the crank shown below.

HINT 1

First, get a good, long look at the shape of the crank. How is the central axle shaped? Are the little protrusions around the edges of the crank triangular or square?

Next, look at where those funny shapes stick out on the crank.

Starting to make sense?

HINT 2

While you need to pay attention to the actual features of the crank and slot, you also need to remember that the shape of the slot is a mirror image of the crank.

Thatfs right, you have to stare at the crank straight on and then look for the slot that mirrors it.

HINT 3

The central axle on the crank has five sides. There are three shapes attached to the main axle, one triangle and two squares.

One of the small squares sits right on top of one of the central axlefs five corners, while the other two shapes sit flush on two sides of the axle.

All right, now you have everything you need. Donft forget that you need to flip the crankfs shape when searching for the slot!

ANSWER

Nice job!

Now drop that bridge!


FRANCO: Thatfll do it! Hold on a second. Ifll let eer down. Hrrmph! Ifm gonna say it again, I just donft feel right about letting outsiders into St. Mystere. But if youfre Lady Dahliafs guests, I guess Ifd better. At least give her my regards, you hear?

*Franco turns the crank. The bridge lowers, and Luke and Layton cross and enter the town*

LUKE: Yes! Wefve finally arrived in St. Mystere! Ifm so excited! I wonder what mysteries await us here.

LAYTON: Ha ha ha ha! Well, Luke, wefll find out soon enough. Just be careful not to let your excitement cloud your abilities to analyze your surroundings.

*tutorial screen*

LAYTON: I say, Luke, this is a perfect time to explain how to move about during our investigation. Give that shoe-shaped icon in the lower-right portion of the Touch Screen a tap with your stylus. After you do this, a set of arrows will appear on-screen. Tap one to head in that direction.

*back to the village*

LAYTON: So remember, when you want to move, just tape the show. Go on then, give it a try.

*touch the shoe and choose an arrow*

STACHENSCARFEN: Hey now, donft run off yet! Ifve got something you should hear first.

*talk to Stachen*

STACHEN: Keh heh heh! What a dandy set of fellows you two are. Must be new to St. Mystere, eh? The names Stachenscarfen, and Ifve got some advice for you. Go tap that barrel back there with your stylus. Donft ask questions! Just do it!

*Touch barrel and receive hint coin. Random text god informs you of this.*

STACHEN: Keh heh heh! Felt good, didnft it? eRound these parts, thatfs what we call a hint coin. When you find yourself up against a doozy of a puzzle, youfll want a hin. Trust me on this one, fellows. And itfs just those times when youfll want to use a hint coin to purchase a hint. I bet you think puzzles will be a breeze now, eh? Think again! There are a limited number of hint coins in this world! So donft go wasting coins on any old riddles. Because if you do, when you come across a real stumper, youfll be sorry! REEEAL sorry! Mind you, hint coins wonft always be stuffed inside barrels. Check any object that seems suspicious. Got all that? Good. Be seeing you eround.

*touch door to building on the right side of th escreen*

LUKE: This doesnf look like itfs going to open anytime soon.

*took at upper portion of inn*

LAYTON: I wonder if that inn gets many guests out here in the country.

*took at tower in the background*

LUKE: Therefs something very curious about that tower.

*talk to Ingrid*

INGRID: Oh, hello. Pleasure to meet you. Welcome to St. Mystere, where our local export iscthe puzzle! Oh, before I forget, you should know that every time you solve a puzzle, you earn a set number of picarats. The more picarats a puzzle is worth, the tougher the puzzle will be. They say lovely things happen when you gather enough picaracts. Imagine that, a reward for solving puzzles! For practice, trying this little riddle that your hat reminded me of. Think good and hard before you answer.


PUZZLE NO. 003: STRANGE HATS

WORTH 10 PICARATS

These four top hats are all the same height, but the length of each brim is different. In other words, the hats are equally tall but vary in width.

One of these four hats has a brim and height that are the same length. Which hat is it?

HINT 1

Donft just pick an answer based on what you see on the screen.

If this puzzle could be solved with a quick glance at the screen, it wouldnft be much of a puzzle, now would it?

The human eye perceives vertical and horizontal length differently.

HINT 2

B is certainly not the hat you are looking for.

HINT 3

D isnft the right hat either.

ANSWER

Thatfs right!

This is a very famous optical illusion.

An optical illusion is a visual phenomenon where your eyes perceive things differently that they actually are. There are dozens of known optical illusions.

Whatfs the world coming to when you canft even trust your own eyes?


INGRID: Oh, bravo! I think youfve got the hang of this. If you try your options one by one, youfll eventually find the answer.However, youfll also encounter lots of puzzles that canft be solved by simply trying all the answers. If you answer incorrectly, the picarats you can earn from a puzzle decrease. Tough stuff, hmm? It goes to show you how important it is to think for yourself and find the answer on your own. Well then, best of luck to you! Ifll be rooting for you two!

*move up*

LUKE: Ifve been thinking, Professor. Shouldnft we be keeping a record of our investigation?

LAYTON: Youfve brought up a very good point, Luke. Let me explain how to go about saving your game.

*tutorial screen*

LAYTON: First, tape your styllus on the trunk in the upper-right corner of the Tough Screen. This trunk contains all manner of information that you can access by tapping the icons. Touch the icon marked Save to save your game. Tap the Journal icon to read over notes about our adventure in St. Mystere. Next, we have the Puzzle Index icon. Tap it to view all the puzzles youfve encountered. Puzzles youfve solved have a check next to them. Puzzles youfve seen by havenft solved are blank. You can retry any puzzles youfve solved from this screen. To retry puzzles that you havenft solved yet, you must return to the actual site of the puzzle.

*back to Layton and Luke in town*

LAYTON: Donft be afraid to use the items in the trunk to help our investigation. Itfll be second nature soon enough. Enough explanations for now! Letfs make our way to Reinhold Manor. An arrow marks our path on this map [referencing the top screen], so all we need do is head in the correct direction.

LUKE: Lead the way, Professor!


CHAPTER 1: REINHOLD MANOR AWAITS

- Make your way to Reinhold Manor on the east side of town ?


*look at the clock tower*

LAYTON: It appears to be a clock tower.

*look at the clock tower door*

LUKE: I bet we can get to the tower through this door.

*look at the door to the left*

LUKE: This doesnft look like itfs going to open anytime soon.

*look at the blue door on the right*

LUKE: Why donft we see what that person has to say first, Professor?

*talk to Percy*

PERCY: Oh, hello. Ifm Percy, St. Mysterefs unofficial gwriter in residence.h Reinhold Manor, you ask? Head up that raod to the right. Itfs immense, so youfll know it when you see it. But before you go, why not try your hand at this puzzle I thought up? See if you can figure out which house is mine from the instructions I give you. Ifll even sweeten the deal for you! If you manage to solve this puzzle, Ifll tell you about this village. So, how about it? You will try, wonft you? After all, a writer is nothing without an audience!


PUZZLE NO. 004: WHEREfS MY HOUSE?

WORTH 20 PICARATS

Can you find my house?

Go out the front door of my place and turn left. At the first intersection you come across, take a right. Turn right again at the following intersection, and youfll come face-to-face with the morning sun.

Circle my house.

HINT 1

To face the morning sun, one must, of course, look eastward. The map shows north pointing toward the top of the screen, so which direction indicates east?

HINT 2

The rising sun comes from the east. On this map, that means it comes from the right.

Therefore, if you follow the directions, you should be facing to the right after you take your last turn.

HINT 3

Trying to follow the directions from each house only complicates matters. Instead, why not follow the directions in reverse? Needless to say, going backward means the directions you turn will reverse as well.

Start by facing right, then head left down the road, then take a left, then another leftc

ANSWER

Thatfs right!

This is a problem where working backward gets the job done fastest. It takes far too long to check each house individually!


PERCY: Impressive! I thought Ifd set out quite the puzzle, but you made short work of it. Now for that gossip I promised you. The Reinhold family owns all of the land this village is built upon. I hear they own all the buildings too. I guess you could say this town sort of belongs to the Reinholds. Well, Ifll be on my way now. But rest assured that the next time we meet, Ifll have a harder puzzle for you!

*look at the clock in the tower*

LAYTON: That clock tower is rather worse for the wear. Speaking of clocks, Ifve got just the puzzle for you! Admittedly, it concerns a more modern type of clock, but never mind that minor detail.


PUZZLE NO. 005: DIGITAL DIGITS

WORTH 50 PICARATS

Imagine a digital clock like the one shown below. How many times will the clock display three or more of th esame number in a row over the course of one day?

In case you were wondering, the clock in this puzzle displays time on a 12-hour scale, not on military time.

HINT 1

As mentioned earlier, this digital clock works on a 12-hour display system. This means youfll cycle through the numbers twice a day.

Therefore, before you submit your answer, you need to double the number of times you found to account for a.m. and p.m.

HINT 2

You probably have already picked up on combinations like 1:11 and 2:22, but finding the less obvious combinations is what makes up the real meat of this problem.

Did you, for example, remember to include the time 10:00?

HINT 3

12:22 is another combination thatfs easy to overlook.

Also, have you thought about 11:12? Be sure to take a look at the various combinations that follow the above time as well.

ANSWER

Very good!

A series of three or more of the same digit appears 34 times over the course of 24 hours. See the chart above for details.

Itfs easy enough to spot times like 1:11 or 2:22, but many people forget about combinationsl ike 10:00 or 11:12.


LAYTON: Precisely the answer I was looking for, Luke. Well done, my boy.

*walk right*

LUKE: Professor, look at that man standing in the street. Hefs blocking the path up to Reinhold Manor. How terribly rude!

LAYTON: Perhaps hefll move for us, but I have a feeling he has no intention of doing anything of the sort.

*talk to Marco*

MARCO: Hold up! Never seen you two here before. Whatfs a couple of fresh faces like yourselves doing here?

LAYTON: Wefre here by invitation of the Reinholds. Now if youfll excuse us, we have business through the gate.

MARCO: Business with the Reinholds, izzat so? Somethingfs strange here. Yeah, youfre a fishy pair, mm. I donft trust you, thatfs for sure, but Ifll let you pass if you can solve this riddle, see? Just to warn you, itfs a tough one. Isnft gonna be easy, is it? No way, definitely not gonna be easyc


PUZZLE NO. 006: LIGHT WEIGHT

WORTH 40 PICARATS

Here we have eight small weights that all look the same. However, one of th eweights in the group is slightly lighter than the rest.

Using this scale two times, you can find out which of these weights is lighter than the rest.

So, which weight is the light one?

HINT 1

Youfre not weighing two sets of four weights on your first use of the scale, are you?

If you do that, youfll only have one more chance left to determine which of four weights is the light one.

But you probably already know that, right?

HINT 2

Maybe thinking about another example will help you out here. Imagine you have three weights, one of which is lighter than the rest. To find the light weight, all you gotta do is weight any two of the three. If one of the weights on the scale is lighter, therefs your answer. If the two weights on the scale are the same, the remaining weight is the light one.

HINT 3

Think about the last hint. You can figure out the light weight in a group of three with one use of th escale.

If you can narrow the number of weights in question to three in one use of the scale, youfve got your answer.

ANSWER

Thatfs right!

To solve this puzzle with no guesswork, you must load three weights on each side of the scale for your first measurement. If you manage to get that far, the rest is easy.


MARCO: Hey, not half bad. Pretty sharp bunch, arenft ya? Pair of good, sharp apples, the two of you.

LAYTON: So, have we satisfied you? May we pass now?

MARCO: eCourse you can pass! Move along! And you better make sure to give my regards to Lady Dahlia.

*look at the blue door*

LUKE: Shouldnft we be on our way to Reinhold Manor?

*look at the brown door*

This doesnft look like itfs going to open anytime soon.

*look at the mansion in the distance*

LAYTON: That building atop the hill must be Reinhold Manor.

*walk forward*

*look at the mansion*

LUKE: Wow, can you imagine living in such a massive place?!

*look at the garden to the left*

LUKE: The gardenfs big, but therefs not much to look at herec

*look at the water*

LAYTON: Ifd wager this stream connects to the river outside.

*talk to Ramon*

RAMON: And just who might you be?

LAYTON: My name is Layton, and this is my assistant. We received an invitation to visit Reinhold Manor.

RAMON: Ah, yes, yes. Ahoo hoo hoo! Wefve all been expecting you Professor Layton. But, ahoo hoo, youfll have to excuse my skepticism. Canft trust anyone these days, you know. For all I know, you could just be another hoo-hoo-hooligan in a top hat. A hoo hoo hoo! So how do I know youfre the real Layton?

LUKE: Did you hear that, Professor? The nerve of this fellow! Surely you arenft going to go through with this after an insult like that!

LAYTON: Now, now, Luke, settle down. Sir, are you saying that youfd like to test me to see if I am the real Professor Layton?

RAMON: Precisely, Professor gLayton.h Now, if you donft mind, would you please solve this puzzle for me?


PUZZLE NO. 007: WOLVES AND CHICKS

WORTH 50 PICARATS

Get the three wolves and three chicks seen below to the other side of the river while obeying the following conditions.

- No more than two animals can ride the raft at the same time.

- There must be at least one animal on the raft in order for it to move.

- If more wolves than chicks stay on either side of the river, the wolves will eat the chicks, and youfll have to start over.

You can move the raft as many times as you like, but this feat can be accomplished in as few as 11 moves.

HINT 1

Do you find yourself moving the raft back and forth only to end up with the animals back in the start position?

Somewhere within your movements, you are doing something that restores the animals to their original positions. When youfve found that point, try to do something different than you have thus far. It might bring you closer to the answer.

HINT 2

You donft necessarily have to take two animals over on every trip and then bring only one back. Sometimes you may want to bring two animals back.

For starters, try getting all three of the wolves to the right side. Then you can slowly start swapping out wolves for chicks.

HINT 3

Letfs recap the previous hint. First, get all the wolves to the right side of the river. Then, start swapping the wolves for chicks. When you start to have too few chicks on the left bank of the river, you can bring a chick back over with a wolf to keep your remaining chick from getting eaten.

ANSWER

Well done!

This puzzle can be solved in as few as 11 trips. How many trips did it take you?

Fun fact time! There are several variations on this type of river-crossing puzzle, and theyfve appeared in writings dating back to over 1,000 years ago.


RAMON: Ahoo hoo hoo! Do excuse my earlier rudeness! Let me show you to the manor. Everyonefs waiting for you.

LAYTON: Everyone? I was under the impression that Lady Dahlia was the only one expecting me.

RAMON: Right this way, please.

*look at the flowers on the other side of the stream*

LUKE: Wow, look at those flowers! They sure are pretty!

LAYTON: Indeed they are. Ifm sure someone put a lot of work into raising them. Oh, that reminds mec Would you like to hear a puzzle about raising flowers?

LUKE: You bet, Professor! Letfs hear it!


PUZZLE NO. 008: FARM WORK

WORTH 20 PICARATS

Alfred and Roland have been hired by a farm to sow flower seeds. Theyfve been assigned a 10-acre plot of land and split it in half so they can work independently. Roland starts from the east, and Alfred from the west.

Alfred can plow the land at a rate of 20 minutes per acre. Roland takes 40 minutes to plow, but sows seeds at three times the speed Alfred does.

If sowing seeds on the 10-acre plot pays $100, how much of that money should go to Roland?

HINT 1

The two workers receive $100 for the job and divide it according to the amount of work each person did. In this case, gworkh refers to the number of acres each person seeded.

Read the puzzle again and think about exactly how much work each person did.

HINT 2

Since work refers to the number of acres each person seeded, the amount of time each person took isnft a factor in deciding payment.

HINT 3

Did you see the sentence that said that said tha tRoland and Alfred were assigned a 10-acre plot of land to work together and split it in half? What does that tell you about the amount of work each person did?

ANSWER

Thatfs right!

Te beginning of the problem says that the two men split the 10-acre plot of land in half so they could work independently.

In other words, they both had the same amount of work assigned to them.

Since each person did half the work, the pair should split $100 right down the middle. Each person gets $50.


LAYTON: Correct. Good thinking, Luke.

*go forward and cross the stream*

LUKE: Is THIS the manor, Professor?!

*gate opens as the camera pans up over the large mansion*

LUKE: Itfs positively gigantic! Just look at the size of it!

LAYTON: It certainly seems like wefve come to the right place.


CHAPTER ONE

- Make your way to Reinhold Manor on the east side of town. ?

CHAPTER SOLVED


RANDOM TEXT GOD: The professor and Luke finally arrive at Reinhold Manor.

LAYTON: Letfs head in, shall we?

LUKE: Yes, sir!

*enter the door*

MATTHEW: Welcome to Reinhold Manor. Thank you for coming. I am Matthew, butler and servant to the Reinhold family. Everyone is waiting upstairs for you. Ah, but before you go, I have a message from Lady Dahlia. She has requested that you take a look at this puzzle. Please do not be taken aback. Madam has the strangest sense of propriety sometimes.


PUZZLE NO. 009: ONE POOR POOCH

WORTH 35 PICARATS

The matches below are arranged in the shape of a dog. This poor little guy was just minding his own business when a car came barreling down the road and ran him over.

Move two matches to change the picture so that it shows the dog after the accident.

All puzzles are a matter of perspective, so donft assume that youfll be looking at the dog from the side by the time youfre finished with this one.

HINT 1

The original shape shows the dog walking. Think about how that shape will change after the dog gets hit by the car.

HINT 2

Dogs walk on all four legs, but since this poor pooch isnft doing much walking anymore, the position of his legs must have changed.

HINT 3

The dog is probably sprawled out on the pavement where it got hit. To show this, youfll need to move two of his legs, or two matches. Take the two legs in the middle and bring them above.

ANSWER

The car flattened the poor dog! Let this be a lesson to be aware of your surroundings when driving!


MATTHEW: Thatfs absolutely correct. My commendations, sir. Again, I do apologize for the strangeness of the request. Now please walk this way. We mustnft keep Lady Dahlia and company waiting.

*look at portraits over stairs*

LUKE: Could this be another Reinhold family portrait?

*look at chandelier*

LAYTON: The chandelier casts a lovely warm glow.

*look at the portrait beside the bookcase*

LUKE: Professor, look at these paintings on the wall here.

*portrait of Baron Reinhold in the background*

LUKE: Itfs a very nice portrait, isnft it? I bet thatfs the late Baron Reinhold pictured there.

*portrait of a girl in the background*

LUKE: But what about this one, Professor? Who could this pretty girl be?

LAYTON: The two portraits are next to each other, so theyfre likely family. Shefs probably the baronfs daughter.

MATTHEW: Thatfs exactly right, sir. You are looking at a portrait of Flora, the late baronfs daughter. Pardon me for asking, but I couldnft help but notice your keen interest in art. Would you care to take this old frame with you? It used to hold the most wonderful painting. However, now all thatfs left of it is this small scrap.

*receive paint scrap*

RTG: The painting option has been added to the trunk. You can assemble the fragments of the old painting here. To access the painting, touch the trunk to open it, then tap the Painting icon.

LUKE: So this is a piece of that old painting then? How interesting!

*look at the bookcase*

LAYTON: Bookshelves seem to line every wall of this estate. The baron must have been the avid reader. Itfs important to keep your mind sharp. So why donft you give this puzzle a go?


PUZZLE NO. 010: ALPHABET

WORTH 30 PICARATS

All right, herefs a quick and easy one.

The first letter of the alphabet is A, and the letter B comes after A.

However, the letter you need to worry about is the last one. Whatfs the last letter of the alphabet?

Herefs a hint: it isnft Z.

HINT 1

Z isnft the answer. Though it might not seem like it, thatfs a very bit hint.

HINT 2

The letter after P isnft Q. Itfs H.

HINT 3

Still nothing? Look at the title of this puzzle. Itfs all you really need to know.

ANSWER

Good job!

The last letter in the world galphabeth is the letter gT.


LAYTON: How did you like that puzzle, Luke? I hope it has prepared you for tackling more difficult puzzles.

*go up the stairs*

*Cut scene: Layton and Luke enter the room. Lady Dahlia approaches, holding her cat. Simon stands in the background while Gordon wipes his face with a handkerchief. Simon adjusts his glasses.*

DAHLIA: Oh, you must be Professor Layton, I presume? Itfs an honor to make your acquaintance.

LAYTON: Oh no, the pleasurefs all mine.

*They reach as though to shake hands, but are interrupted when a loud noise shakes the room. Claudia the cat panics and jumps out of Lady Dahliafs arms and runs.*

DAHLIA: Oh no! Claudia, darling, come back!

LAYTON: Luke!

*Claudia dashes between Lukefs legs and runs out the door.*

DAHLIA: Honestly, why am I constantly surrounded by incompetance? This is a disaster!

LAYTON: Whatever is the matter?

DAHLIA: Oh, this is simply terrible! My dear, sweet baby! My Claudia!

LAYTON: YourcClaudia?

DAHLIA: Sweet, sweet Claudia! My little honkeykins! My smoochie pie! My baby! Matthew! Matthew!

*look at the fireplace*

LUKE: From the look of it, this fireplace hasnft been used in a while.

*talk to Simon*

SIMON: The namefs Simon. Ifm Baron Reinholdfs nephew. My father is the little brother of Gordon there. Or rather, he WAS until he gkicked the bucket,h as they say. But I digress. So youfre the famous Professor Layton? Hmph. I though youfd have more presence. Well, never mind that. I take it you wonft mind if I throw a puzzle your way? It shouldnft prove difficult for a man of your ability. Yes, if youfre as good as they say, this shouldnft amount to much more than a distraction.


PUZZLE NO. 011: ARC AND LINE

WORTH 20 PICARATS

As shown in the diagram below, you have one-fourth of a circle. Within this circle is rectangle ABCD, which touches the edge of the circle at point D.

Assuming that point B is located at the center of the circle, how long is diagonal line AC?

HINT 1

Surely somebody must have looked at the diagram and realized that the triangle formed by points A, B, and C is a right triangle.

Thatfs sharp thinking and exactly right. However, are you sure there isnft a much easier way to find the answer?

HINT 2

You donft need the Pythagorean theorem to answer this one. Something else in the diagram should be the exact same length as AC.

HINT 3

Notice that diagonal line AC within the rectangle is the same size as the diagonal line BD.

Have you also noticed that BD is also the same length as another part of this diagram?

ANSWER

Righto!

Diagonal line AC is the exact same length as diagonal line BD. BD is the same length as the radius of the circle, so once youfve figured that out, the only thing left to do is add five and five.


SIMON: Ho ho! It appears that youfre the real deal, Professor! I apologize for doubting you there! It seems youfve got quite the mind for puzzles. A lesser man than myself might consider jealousy to be a reasonable response. Anyhow, youfre not going to get a word out of Dahlia right now, so you might as well do as she says.

*look at the chandelier*

LUKE: Therefs a puzzle hidden here!


PUZZLE NO. 110: THE VANISHING CUBE

WORTH 20 PICARATS

On the table below are four cubes made up of matches.

Can you change four cubes to three by moving a single match?

HINT 1

The matches are arranged so that they appear to form four adjoining cubes.

How can you rearrange things to make one of these cubs disappear?

HINT 2

The four cubes appear to be arranged in two rows. The first row has one cube, and the row behind it has three.

You need to get rid of the middle cube in the back row.

HINT 3

All you need to do is reposition one of the diagonal matches so that it points straight up and down.

You have quite a few to choose from.

ANSWER

Brilliant!

Moving a single matchstick completely changes your perspective on the shape. Was it difficult thinking about things in 3-D?


LUKE: Piece of cake. Now letfs go find more puzzles!

*talk to Matthew or Dahlia*

MATTHEW: Madam! What is it? What in the world happened?

DAHLIA: My little Claudia got scared and ran off! Didnft you see her dart out of the room?

MATTHEW: IcI must have missed her. Ifm terribly sorry, Madam.

DAHLIA: Oh, youfre just useless, arenft you! Professor, you didnft see which way my baby ran off to, did you?

LAYTON: Yourcbaby, madam? If you are referring to that white cat, I saw it run out that door a moment ago.

DAHLIA: What?! And you simply stood there and let her escape?!

LAYTON: Well, she IS a cat. They are animals, after all, and animals must run about from time to?

DAHLIA: You fool! She is NOT just a cat! She has a name, and that name is Claudia Reinhold! She is a delicate flower, and she is simply a mess when Ifm not close by to comfort her! Matthew! I need you to find Claudia and bring her back immediately!

LAYTON: About this little inheritance problem of yours, Lady Dahlia?

DAHLIA: That can wait! Canft you see that we have a more pressing concern on our hands at the moment?! You could have stopped her and you didnft! So you have a responsibility to find Claudia and bring her back!

LUKE: Hmph! Sending the professor off to find a silly cat! The nerve! Who do you think you are?!

LAYTON: Ha ha! Oh, itfs fine, Luke. Besides, Lady Dahlia does have a point. It does seem we let Claudia run off. Madam, if youfll excuse us, we have a cat to track down.

DAHLIA: Thank you, and please hurry! My Claudia is such a delicate flower, even the coarse outside air might prove too much for her!


CHAPTER TWO: THE FUGITIVE FELINE

- Lady Dahliafs cat has escaped! Search St. Mystere for the runaway feline. ?

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